Initial proposed project description:
My idea is to create a game that allows people to play a game similar to “Rock, Paper, Scissors, Lizard, Spock” in real life.
The Rules:
- Scissors cuts Paper
- Paper covers Rock
- Rock crushes Lizard
- Lizard poisons Spock
- Spock smashes Scissors
- Scissors decapitates Lizard
- Lizard eats Paper
- Paper disproves Spock
- Spock vaporizes Rock
- (and as it always has) Rock crushes Scissors
My initial idea was to make wrist bands that have a couple colored lights and the symbol associated with the “character.” The point of the game would be to get within a certain proximity of the characters you can “kill” whilst avoiding the characters that can “kill” you and not letting them get close to you. The game winner would be the first player to acquire 3 wins before taking three hits.
An interesting additional feature would allow players to view a map of play after the game ends and see the path of all the players during game play.
I would see this game being fun in large crowed event environments like festivals and conventions.
Update #1
Following the recommendation to use microbit and the embedded radio function as the platform for this project, I learned how to get them working and recognizing each other as well as adding and using the Neopixel library to light up the LED strip.
Additionally, I used Illustrator and Sketchup to create a 3D model and print an initial prototype mock up of one possible housing for the game modules.

Update #2
after much struggle, finally figured out how to get the micro:bits to hold and keep track of score for the game.
I decided that adding extra LEDs might be too much with the full screen, so going to use the embedded screen to communicate score and game play.
Also found a case on https://www.thingiverse.com/thing:2676331 that I’m going to use instead of designing new ones from scratch.